ONMOTIO photorealistic render of Glow Saunas at twilight

    [ RENDERING & ANIMATION ]

    Show the product
    before you ship it.

    Photorealistic stills, product films, and CMF studies that earn the campaign, the deck, and the listing. We ship visuals that pass for studio photography long before a tool is cut, so your audience sees the product the way it will actually arrive.

    500+ renders delivered. 60+ product films. $20M+ in campaigns supported. Visuals behind Glow Saunas, KORU, and eXalt Aircraft.

    [ IS THIS FOR YOU ]

    Rendering with us is the right move if…

    [ A GOOD FIT ]

    • You're launching on Indiegogo, Kickstarter, or pre-order and need visuals that read as real product photography.
    • You need an investor deck or partnership pitch that shows the product looking shipped, not sketched.
    • You're building Amazon, DTC, or e-commerce listings ahead of first inventory landing.
    • You want to evaluate dozens of CMF options without committing to physical samples.
    • You need a product film that explains what your product does in 30 to 60 seconds.

    [ PROBABLY NOT ]

    • You don't have CAD yet, or your CAD is conceptual sketches Industrial Design
    • You need quick turntable spins from off-the-shelf assets, that's a faster job for a freelance generalist Get a referral
    • You want full live-action video production with talent and on-set crew Talk to us
    Glow Saunas final showcase render

    [ IN PRACTICE ]

    Glow Saunas: a campaign launched without a single prototype on camera.

    Glow needed a visual identity for a sauna line that hadn't yet been built. We modelled the cabin from architectural drawings, developed a CMF library spanning thermo-treated wood, brushed steel, and tinted glass, then built physically-accurate twilight, daylight, and interior scenes around it. The visuals carried the brand site, the investor deck, and the first wave of advertising months before the first cabin shipped, and customers consistently described them as "the photos."

    40+

    Hero stills delivered

    8

    CMF variants visualised

    0

    Physical units photographed

    Pre-launch

    Brand site live before product

    [ THE STORYBOARD ]

    How a frame becomes a finished render.

    Each frame below is an actual artifact from the Glow Saunas pipeline. Same scene, five stages, no stock imagery. This is the discipline every project moves through.

    Brief & Boards frame from the rendering pipeline
    FRAME 01

    [ Day 1 to 4 ]

    Brief & Boards

    We define the visual narrative, the shot list, and the moodboard. Audience, context, lighting direction, and what each frame has to say get locked before a single asset is opened.

    OutputApproved moodboard, shot list, and lighting direction.
    Modeling & Scene frame from the rendering pipeline
    FRAME 02

    [ Week 1 to 2 ]

    Modeling & Scene

    CAD is rebuilt for rendering. Surfaces are smoothed for camera, scene geometry is constructed, the camera rig is staged, and the environment is composed shot by shot.

    OutputCamera-ready scene, blocked compositions, neutral grey clay renders.
    Lookdev & CMF frame from the rendering pipeline
    FRAME 03

    [ Week 2 to 3 ]

    Lookdev & CMF

    Materials are authored against real reference: anisotropy, micro-roughness, edge wear, fabric weave. CMF variants are generated as the same scene, swappable in production.

    OutputApproved material library, CMF variant matrix, lookdev test stills.
    Rendering & Compositing frame from the rendering pipeline
    FRAME 04

    [ Week 3 to 4 ]

    Rendering & Compositing

    Final pass: HDRI lighting, multi-pass renders, depth, AOVs, and post-comp. Color grade and lens treatment match the brand's existing photographic language so the output integrates seamlessly.

    OutputMaster 4K stills, layered Photoshop files, animation sequences.
    Delivery & Asset Library frame from the rendering pipeline
    FRAME 05

    [ Week 4+ ]

    Delivery & Asset Library

    Stills, video, social crops, and e-commerce variants come out of one organised asset library. Naming is consistent, swaps are cheap, and re-rendering for next quarter's campaign is a delivery, not a rebuild.

    OutputOrganised asset library: stills, MP4, social crops, e-commerce variants.

    [ FROM THE LIBRARY ]

    A range of products, one consistent standard.

    Aircraft, consumer hardware, industrial vehicles. Same physics-based pipeline, lighting tuned for each story, no stock comp work, no AI upscale tricks.

    eXalt Aircraft, twilight environment, full hero composition.
    eXalt Aircraft, twilight environment, full hero composition.
    KORU Indiegogo hero, lifestyle context, foliage rim-light.
    KORU Indiegogo hero, lifestyle context, foliage rim-light.
    SolarSmart Mower, neutral ground-truth daylight study.
    SolarSmart Mower, neutral ground-truth daylight study.
    HiRail platform, cinematic three-quarter, brand colorway.
    HiRail platform, cinematic three-quarter, brand colorway.
    Orphey, studio macro, clean turntable lighting setup.
    Orphey, studio macro, clean turntable lighting setup.
    eXalt, environmental composite, Laurentides mountain plate.
    eXalt, environmental composite, Laurentides mountain plate.
    Cockpit interior, leather and brushed metal CMF study.
    Cockpit interior, leather and brushed metal CMF study.

    [ POINT OF VIEW ]

    How we approach rendering.

    Four principles that shape the visual standard we hold every project to. Strong opinions about what makes a render worth shipping, and what makes one a generic CG image.

    01

    Photoreal isn't a render style, it's a physics setting.

    The difference between a render that reads as a render and one that reads as a photograph isn't the engine. It's the lighting model, the material accuracy, the camera physics, and the post pipeline. We treat every scene as a virtual studio shoot, not a CG illustration with extra contrast.

    Cockpit lighting reference render
    02

    CMF is decided in the render, not after.

    Hundreds of color, material, and finish combinations can be evaluated in days for the cost of one physical sample. We build CMF variants into the scene from the start, so the brand team, the engineering team, and the marketing team can negotiate before tooling, not after.

    [ ONE SCENE, EIGHT CMF VARIANTS ]

    03

    One asset library, every channel.

    A campaign needs hero stills, social crops, e-commerce variants, investor decks, and animations. We architect the asset library on day one so re-rendering for next quarter, next colorway, or next platform is a delivery, not a rebuild.

    Hero/Social/Deck/E-com/Film
    04

    Animation sells the function, stills sell the form.

    Stills sell what the product is. Animation sells what it does, the assembly, the transformation, the unfolding. Most products need both, and we plan them as one project so the visual language is unified across the still and the moving frame.

    [ CMF VISUALISATION ]

    Decide the colorway before you tool the part.

    Real CMF studies from real client work. Each scene was used to lock color, material, and finish before the first physical sample was ordered.

    KORU CMF study

    KORU

    Plant-fibre composite, matte ceramic, brushed bronze.

    Orphey CMF study

    Orphey

    Anodised aluminium, micro-perforated leather, tinted polymer.

    HiRail CMF study

    HiRail

    Industrial enamel, raw cast aluminium, hi-vis safety yellow.

    SolarSmart CMF study

    SolarSmart

    Outdoor-grade ABS, solar glass, anodised chassis.

    Clement Simon, COO and Co-Founder of ONMOTIO

    Clement Simon

    COO & Co-Founder, ONMOTIO

    [ A NOTE FROM THE STUDIO ]

    "A render is a promise. The product has to keep it."

    We render products we engineered, products we prototyped, and products we will eventually see manufactured. That bias is the work. When the rendering team understands the part as a designer does, the lighting stops flattering and starts describing.

    Our job is to make sure what your audience sees in the campaign, the deck, and the listing is what they will eventually unbox. No exaggerated gloss, no fictional radius. Just the product, accurately, beautifully, early.

    [ WHY ONMOTIO ]

    Why teams hire us for visuals.

    Engineers and renderers in the same studio.

    Our renders are built off the engineering CAD, by people who understand parting lines, draft, and material reality. The product on screen is the product that will be tooled, not a stylised idealisation that breaks the brand promise on unboxing.

    Physically-based, no faked beauty shots.

    PBR materials, HDRI lighting, accurate camera physics. No painted hotspots, no hand-faked reflections, no AI upscale tricks that fall apart when the product ships and the photography starts.

    Built for campaign reuse.

    Asset libraries are architected so the second campaign costs a fraction of the first. New colorway, new platform, new social format, all from the same scene. Most agencies rebuild every shoot. We re-render.

    Crowdfunding-grade, investor-grade.

    Visuals behind campaigns that have raised $20M+, including KORU's 1000% Indiegogo and eXalt Aircraft's .5M raise. We know what carries the campaign past the first 48 hours and what stops at the cover.

    [ FAQ ]

    Common questions.

    We work best with STEP or IGES out of any package. Native SolidWorks, Fusion 360, Rhino, or Creo files are also fine. If you only have STL meshes we can work with them, with the caveat that surface fidelity will be limited by the mesh quality.

    A focused set of 5 to 8 hero stills usually runs 2 to 3 weeks from CAD handover to final delivery. A full product film of 30 to 60 seconds runs 4 to 6 weeks. CMF variant builds add days, not weeks, once the master scene is approved.

    Yes. We study your brand guidelines, existing photography, and visual language during the brief stage. Color grade, lens treatment, and lighting direction are tuned so renders integrate seamlessly with the rest of your library.

    We handle 3D animation, motion graphics, and compositing end to end. For projects requiring live-action talent, on-set crew, or location shoots we work with vetted production partners and stay involved in direction and post.

    You own the final delivered assets in full. Source scenes, materials, and project files transfer to your team on request as part of the standard delivery package.

    Yes. We frequently render products from external design and engineering teams. Cleaner CAD makes for faster, cheaper rendering, and we can advise on geometry prep before the work starts.

    Yes. Mutual NDA before any project specifics. We can send ours, sign yours, or work from a mutual document.

    [ NEXT MOVE ]

    Have a product to show?

    The first conversation is free and runs about 30 minutes. We'll cover the shot list, the channels, the timeline, and the realistic budget. No deck, no sales pitch.