
[ RENDERING & ANIMATION ]
Photorealistic stills, product films, and CMF studies that earn the campaign, the deck, and the listing. We ship visuals that pass for studio photography long before a tool is cut, so your audience sees the product the way it will actually arrive.
500+ renders delivered. 60+ product films. $20M+ in campaigns supported. Visuals behind Glow Saunas, KORU, and eXalt Aircraft.
[ IS THIS FOR YOU ]
[ A GOOD FIT ]
[ PROBABLY NOT ]

[ IN PRACTICE ]
Glow needed a visual identity for a sauna line that hadn't yet been built. We modelled the cabin from architectural drawings, developed a CMF library spanning thermo-treated wood, brushed steel, and tinted glass, then built physically-accurate twilight, daylight, and interior scenes around it. The visuals carried the brand site, the investor deck, and the first wave of advertising months before the first cabin shipped, and customers consistently described them as "the photos."
40+
Hero stills delivered
8
CMF variants visualised
0
Physical units photographed
Pre-launch
Brand site live before product
[ THE STORYBOARD ]
Each frame below is an actual artifact from the Glow Saunas pipeline. Same scene, five stages, no stock imagery. This is the discipline every project moves through.
FRAME 01[ Day 1 to 4 ]
We define the visual narrative, the shot list, and the moodboard. Audience, context, lighting direction, and what each frame has to say get locked before a single asset is opened.
FRAME 02[ Week 1 to 2 ]
CAD is rebuilt for rendering. Surfaces are smoothed for camera, scene geometry is constructed, the camera rig is staged, and the environment is composed shot by shot.
FRAME 03[ Week 2 to 3 ]
Materials are authored against real reference: anisotropy, micro-roughness, edge wear, fabric weave. CMF variants are generated as the same scene, swappable in production.
FRAME 04[ Week 3 to 4 ]
Final pass: HDRI lighting, multi-pass renders, depth, AOVs, and post-comp. Color grade and lens treatment match the brand's existing photographic language so the output integrates seamlessly.
FRAME 05[ Week 4+ ]
Stills, video, social crops, and e-commerce variants come out of one organised asset library. Naming is consistent, swaps are cheap, and re-rendering for next quarter's campaign is a delivery, not a rebuild.
[ FROM THE LIBRARY ]
Aircraft, consumer hardware, industrial vehicles. Same physics-based pipeline, lighting tuned for each story, no stock comp work, no AI upscale tricks.







[ POINT OF VIEW ]
Four principles that shape the visual standard we hold every project to. Strong opinions about what makes a render worth shipping, and what makes one a generic CG image.
The difference between a render that reads as a render and one that reads as a photograph isn't the engine. It's the lighting model, the material accuracy, the camera physics, and the post pipeline. We treat every scene as a virtual studio shoot, not a CG illustration with extra contrast.

Hundreds of color, material, and finish combinations can be evaluated in days for the cost of one physical sample. We build CMF variants into the scene from the start, so the brand team, the engineering team, and the marketing team can negotiate before tooling, not after.
[ ONE SCENE, EIGHT CMF VARIANTS ]
A campaign needs hero stills, social crops, e-commerce variants, investor decks, and animations. We architect the asset library on day one so re-rendering for next quarter, next colorway, or next platform is a delivery, not a rebuild.
Stills sell what the product is. Animation sells what it does, the assembly, the transformation, the unfolding. Most products need both, and we plan them as one project so the visual language is unified across the still and the moving frame.
[ CMF VISUALISATION ]
Real CMF studies from real client work. Each scene was used to lock color, material, and finish before the first physical sample was ordered.

KORU
Plant-fibre composite, matte ceramic, brushed bronze.

Orphey
Anodised aluminium, micro-perforated leather, tinted polymer.

HiRail
Industrial enamel, raw cast aluminium, hi-vis safety yellow.

SolarSmart
Outdoor-grade ABS, solar glass, anodised chassis.

Clement Simon
COO & Co-Founder, ONMOTIO
[ A NOTE FROM THE STUDIO ]
We render products we engineered, products we prototyped, and products we will eventually see manufactured. That bias is the work. When the rendering team understands the part as a designer does, the lighting stops flattering and starts describing.
Our job is to make sure what your audience sees in the campaign, the deck, and the listing is what they will eventually unbox. No exaggerated gloss, no fictional radius. Just the product, accurately, beautifully, early.
[ WHY ONMOTIO ]
Our renders are built off the engineering CAD, by people who understand parting lines, draft, and material reality. The product on screen is the product that will be tooled, not a stylised idealisation that breaks the brand promise on unboxing.
PBR materials, HDRI lighting, accurate camera physics. No painted hotspots, no hand-faked reflections, no AI upscale tricks that fall apart when the product ships and the photography starts.
Asset libraries are architected so the second campaign costs a fraction of the first. New colorway, new platform, new social format, all from the same scene. Most agencies rebuild every shoot. We re-render.
Visuals behind campaigns that have raised $20M+, including KORU's 1000% Indiegogo and eXalt Aircraft's
.5M raise. We know what carries the campaign past the first 48 hours and what stops at the cover.
[ MORE PROJECTS ]
[ FAQ ]
We work best with STEP or IGES out of any package. Native SolidWorks, Fusion 360, Rhino, or Creo files are also fine. If you only have STL meshes we can work with them, with the caveat that surface fidelity will be limited by the mesh quality.
A focused set of 5 to 8 hero stills usually runs 2 to 3 weeks from CAD handover to final delivery. A full product film of 30 to 60 seconds runs 4 to 6 weeks. CMF variant builds add days, not weeks, once the master scene is approved.
Yes. We study your brand guidelines, existing photography, and visual language during the brief stage. Color grade, lens treatment, and lighting direction are tuned so renders integrate seamlessly with the rest of your library.
We handle 3D animation, motion graphics, and compositing end to end. For projects requiring live-action talent, on-set crew, or location shoots we work with vetted production partners and stay involved in direction and post.
You own the final delivered assets in full. Source scenes, materials, and project files transfer to your team on request as part of the standard delivery package.
Yes. We frequently render products from external design and engineering teams. Cleaner CAD makes for faster, cheaper rendering, and we can advise on geometry prep before the work starts.
Yes. Mutual NDA before any project specifics. We can send ours, sign yours, or work from a mutual document.
[ NEXT MOVE ]
The first conversation is free and runs about 30 minutes. We'll cover the shot list, the channels, the timeline, and the realistic budget. No deck, no sales pitch.